Up to 200 million won per project, production and support at 16 game companies in Busan


▲ Representative image of the 2021 Busan Global Game Center support project (Photo source: Busan Information Industry Promotion Agency official website)

Busan Metropolitan City and Busan Information Industry Promotion Agency introduced detailed information about the Busan Global Game Center this year’s support project.

The support project in 2021 started online, and details can be found on the website of the Busan Information Industry Promotion Agency and on the BGC YouTube channel. In particular, the introduction video was narrated by game YouTuber’G Sikbaek and Kim Seong-hoe’ with 600,000 subscribers.

As a result of the 2020 business evaluation conducted by the Korea Creative Content Agency for 10 game centers nationwide, the Busan Global Game Center achieved Grade A for two consecutive years. Accordingly, it secured an additional government incentive of 900 million won this year.

First, we will support a total of 16 companies this year by raising the scale of the Bu:Star game content production support by about 30% compared to the previous year. Depending on the game development scale, up to 200 million won is supported. In addition to funding, from this year, a’helper service’ that supports comprehensive game quality improvement consulting such as game production planning, game art, UI/UX, balancing, scenario, and art will be newly established. In addition, the size of the marketing business is also increased to 200 million won.

▲ Busan Global Game Center support project introduction video (Video source: Busan Global Game Center official YouTube channel)

Meanwhile, the Busan Global Game Center has been sponsored by the Ministry of Culture, Sports and Tourism, Korea Creative Content Agency and Busan Metropolitan City since 2015, and is a regional base game industry development center operated by the Busan Information Industry Promotion Agency. Representative examples supported by the center include a handmade game that made’Rooms: Unsolvable Puzzle’, a mobile game that received the popularity of China in February, and Sunnyside-up of the Little Witch in the Forest, who raised KRW 1.3.7 billion in subsidies from Tumble Buck in July last year. There is Jellisnow Studio, which has developed a metal unit that has surpassed 100,000 units in sales five days after the official launch of 1W Steam this year.

Thanks to the growth of local game companies, in October last year, Busan City formed the first’Laguna-Dynamic Game & Contents Fund’ worth 15.9 billion won, and Thunder Games became the first case of attracting investment among local game companies. Busan Information Industry Promotion Agency plans to actively exchange information with managers so that investments can be continuously attracted to excellent game companies in Busan.

Lee In-sook, director of the Busan Information Industry Promotion Agency, said, “I am happy to start a support project this year with an expanded budget than last year through the efforts of local developers and business managers.” “We will do our best to help BGC become a prestigious center in producing excellent games in Korea, such as attracting investment capital from Korea.”

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