Unity launches beta version of’Unity 2021.1′

Visual scripting core functionality integration… Including 1700 fixes and 240 new features

[데이터넷] Unity, a leading provider of real-time 3D development platforms, announced on the 19th that it has released a beta version of’Unity 2021.1′.

The Unity 2021.1 beta has been updated with a focus on quality, productivity and integration of Visual Scripting, and includes a total of 1700 fixes and more than 240 new features and updates.

It has also been upgraded further based on improvements in Unity 2020 that have been strengthened with a focus on improving workflow intuitiveness and productivity, and is also the first version with key features released through Unity’s engine roadmap for 2021.

According to the Unity 2021 Engine Roadmap, the Unity 2021 release series aims to increase the stability and performance of the editor, and to curb bugs and regressions, especially affecting users. Engine performance to increase the overall workflow and usability of core tools such as UI production, increase the reach of platforms such as Apple Silicon, a new AR/VR platform, and increase the productivity of the development team throughout the development life cycle. And focus on improving work speed.

Based on these efforts, Unity plans to actively support developers to carry out their daily tasks more efficiently and advance the game to the next level.

In this Unity 2021.1 beta, the workflow for visual scripting integration with other Unity tools has been adjusted and optimized to maximize productivity. Visual scripting supported by Unity allows all members of the development team to create scripting logic using only visual drag-and-drop graphs without writing code directly, and artists and designers can do more in the editor without the help of programmers. I can. Programmers will also be able to quickly implement ideas for faster prototyping and iteration.

In addition, along with production tools such as Shader Graph and Terrain, URP (Universal Render Pipeline) and HDRP (High Definition Render Pipeline) solutions have improved maturity and stability. Bug fixes were focused.

In particular, support for point light shadows has been added to URP, enabling more realistic simulation of local light sources such as lamps and torches in the scene, and various improvements for AR and VR projects such as support for XR tests by function level and URP XR automation are also included. done.

In addition, more than 30 editor convenience and performance improvements are included to improve workflow and ease of use. Several optimization functions have been implemented to improve texture import speed, such as texture compression up to 2.7 times faster in the editor, and various options have been added to improve the convenience of the editor. The UI has been improved to improve the workflow of technical artists and graphics engineers, and the search function has also been improved, such as the Quick Search package being added directly to the editor with the updated UI.

Unity is also focused on maximizing the productivity of the development team throughout the development lifecycle, from asset import, build, and deployment to in-editor iterations. For this, in Unity 2021.1 beta, in the scripting and profiling sector, the existing IL2CPP conversion and C++ compilation time was shortened by the improvement of the IL2CPP function, and C# script compilation was also improved to reduce the waiting time. Visual Studio, which has been maintained in the main part, can now be used only as a package.

The Artist Tools segment includes several improvements to the existing toolset, as well as new features that are particularly useful to those in the media and entertainment industry. A’point-to-point cut’ tool has been added to the ProBuilder v5.0 package to improve precision and accuracy when creating new shapes. The new Cinemachine v2.7 provides more complete support for physical cameras and improved 2D camera limits.

In addition,’FBX Exporter’, which exports animation scene references and supports digital content creation (DCC) such as Maya and Max, is newly introduced.

In this release, improvements focused on improving the usability and stability of all 2D tools introduced in recent years, as well as enhancing the stripe swap workflow and 2D graphics. A new tessellation method developed in response to community feedback is also provided, enabling more efficient object creation or modification.

Platform support is a key element of Unity, and includes platform support for the next-generation console, Apple Silicon, and continuous optimization and support for content provided at launch, mobile architecture and AR/VR platforms. In Unity 2021.1 beta, a device simulator, which displays how your app looks on a device, is included as part of the editor’s default functionality, allowing you to add interaction to your AR and VR experiences across multiple Unity-enabled platforms without having to write code for interactions from scratch. A pre-release package of’XR Interaction Toolkit’ is included.

In-sook Kim, CEO of Unity Korea, said, “Unity announced the engine roadmap for 2021, listening to the opinions of creators around the world, and this Unity 2021.1 beta is the first engine that contains the new engine vision and more powerful features of Unity.” With the improvement of engine stability, productivity and quality as the core, we will continue to upgrade by quickly reflecting feedback from developers.”

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