Unity launches beta version of’Unity 2021.1′

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[아이뉴스24 윤선훈 기자] Unity announced on the 19th that it has released a beta version of’Unity 2021.1′.

This beta version includes a total of 1,700 fixes and more than 240 new features and updates. It is also the first version with key features released through Unity’s engine roadmap for 2021.

First, the workflow for visual scripting integration with other Unity tools has been adjusted and optimized to maximize productivity. Visual scripting supported by Unity allows all members of the development team to create scripting logic using only visual drag-and-drop graphs without writing code.

In addition, improvements were made to the completeness and stability of URP (Universal Render Pipeline) and HDRP (High Resolution Render Pipeline) solutions, along with production tools such as Shader Graph and Terrain, and bug fixes. In particular, support for point light shadows has been added to URP, enabling more realistic simulation of local light sources such as lamps and torches in the scene. In addition, more than 30 editor convenience and performance improvements are included to improve workflow and ease of use.

The Artist Tools segment includes several improvements to the existing toolset, as well as new features that are particularly useful to those in the media and entertainment industry. The’Point to Point Cut’ tool has been added to improve precision and accuracy when creating new shapes. The new Cinemachine v2.7 more fully supports physical cameras, and 2D camera restrictions have been improved.

In-sook Kim, CEO of Unity Korea, said, “Unity has announced the engine roadmap for 2021, listening to the opinions of creators around the world, and this Unity 2021.1 beta is the first engine with this new engine vision and more powerful features. “We will continue to upgrade by quickly reflecting feedback from developers, putting the stability, productivity and quality improvement of our products at the core.”

Reporter Yoon Sun-hoon [email protected]











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