
Rep. Ha Tae-kyung requested the Fair Trade Commission (FTC) to investigate the probability-type item problem for five games serviced by NC, Nexon, and Netmarble. The five games are NCsoft Lineage, Nexon Mabinogi, Maple Story, Dungeon & Fighter, and Netmarble’s all Marvel, and Congressman Ha called them the’Five Vicious Games’.
On the 16th, Rep. Ha Tae-kyung requested the FTC to investigate five domestic games. Rep. Ha received a number of reports of suspicion of manipulating probability of probability items in games such as Maple Story, self-investigating the related problems, and sending the results to the Fair Trade Commission.
Rep. Ha Tae-gyeong explained that in this investigation, three additional cases were discovered that are believed to have similar problems to the Maple Story Cube controversy, which was accused of being a’lotto without first place’. The Maple Story Cube controversy is that in the process of attaching stats to equipment, only up to two of the three stats can be attached in the same type, so it is impossible to display three consecutive “Damage when attacking boss monsters” and “Ignore monster defense rate” that users prefer Controversy arose as it was revealed. From the user’s point of view, Nexon complained that it did not announce this information in advance, and because of this, it spent a lot of money on the cube to launch’Bobobo’ and’Bangbangbang’, which means that the probability is 0%.
This time, Congressman Ha Tae-gyeong pinpointed that it was similar to this cube controversy, including the Mabinogi Crafting System/Giant Race Item and the Lineage Mastery System.
The first point I pointed out was Mabinogi. Crafting is to give you additional abilities when you reinforce an item, and you have to invest a lot of money to draw in order to get the highest level of abilities. Assemblyman Ha explained that as a result of a gamer experimenting more than 1,000 times each item, 7 out of 9 items did not have the highest level ability at all.
Finally, the lineage proficiency system was cited as a problem. Proficiency is a factor that improves item abilities as proficiency increases if you continue to use the item. At this time, you have to spend a lot of money to draw in order to get better abilities. As a result of experimenting with the proficiency system over 600 times by a gamer, he explained that a certain ability has never appeared, and thus a suspicion has been raised that the probability of acquiring is 0%.
Congressman Ha said that the case introduced above costs millions of won as little as hundreds of millions of won in the drawing process. However, the game industry warned that there is no way to directly check the zero probability, not all probability information, and that consumer damage caused by suspicion of probability manipulation could be greater.
They also accused him of making it difficult to confirm probability information. Provides in the form of a picture file to prevent searching for specific item probability information. It is an act of placing links in small letters at the bottom of the homepage to make it difficult to check probability information. The House of Representatives Ha organized these 21 consumer rights infringements by type and submitted them to the Fair Trade Commission.
During this investigation, Assemblyman Ha Tae-kyung requested the Korea Game Policy Autonomy Organization (GSOK) and the three major game companies (Nexon Korea, NCsoft, and Netmarble) to cooperate with the submission of data. Revealed. The company plans to submit additional supplementary materials based on the answers from the three major game companies submitted later, and GSOK said it has refused to submit the materials.
Rep. Ha Tae-kyung said, “If the National Assembly also passes the law to probably punish the game industry if it violates the law, and pass the law so that the probability is not disclosed, it is questionable.” “You have to pay the ridiculous price all at once,” he criticized.