Nexon reveals the probability of’item enhancement’… Probability verification system also introduced

First in the industry to reveal the probability of reinforcement and synthesis… The expression’random/random’ has been deleted.

Representative Lee Jeong-hun’s letter “Start of’transparent information disclosure’ by game”

Nexon Korea [연합뉴스 자료사진]

Nexon Korea [연합뉴스 자료사진]

(Seoul = Yonhap News) Reporter Lee Hyo-seok = Nexon is the first in the domestic game industry to reveal the probability of item enhancement.

The expression of’random/random’, which was often pointed out that item information was made inaccurate, was removed from the Nexon game, and the industry decided to introduce a’probability monitoring system’ for the first time in the industry.

Nexon announced on the 5th, “In addition to the capsule-type items that have been previously released, we will fully disclose the probability of’paid enhancement and synthesis’.”

Currently, domestic game companies are disclosing probabilistic item information according to industry self-regulation. However, many pointed out that the probability disclosure is insufficient because only the probability of drawing the paid’capsule type’ (random box) item is disclosed.

Recently, there are many games that give paid probability to reinforcing items such as weapons and armor, but this probability is not disclosed at all, so it has been criticized as a representative charging element of the latest multi-access role playing game (MMORPG).

It is the probability of this’item reinforcement’ that Nexon announced that it will be released on this day.

At the same time, Nexon emphasized, “We will avoid the use of terms that confuse users such as randomness and randomness,” and “if using probability-related terms, we will provide an additional related probability table so that there will be no controversy.”

Nexon Korea [연합뉴스 자료사진]

Nexon Korea [연합뉴스 자료사진]

Nexon’s decision goes beyond the level of industry self-regulation that only revealed the minimum probability of drawing. It is expected that the impact on the overall game industry will not be small.

On this day, Nexon announced that it will also develop its own’probability real-time monitoring system’ that allows users to verify the probability and introduce it within this year.

It is to provide a probability verification system for each game so that users can verify the probability of drawing. It is also difficult to find a precedent in the game industry not only in Korea but also overseas.

The reason Nexon responds preemptively to the excessive probability-type item problem that has recently emerged in the game industry is due to the controversy surrounding’Maple Story’.

Recently, Nexon faced fierce criticism after announcing that it will modify the additional options given to items to’same probability’ while updating’Maple Story’.

Users angered, “Isn’t the odds the same?” and went on to play a’limit 0 won challenge’ that doesn’t spend money on Nexon games, while also moving to other games such as’Lost Arc’.

Nexon decided to apply the additional disclosure of the probability from Maple Story on this day. A compensation plan for MapleStory users will also be announced soon.

Nexon CEO Lee Jeong-heon posted a letter to the in-house system on this day and apologized, saying, “I am sincerely sorry for not meeting the expectations of users.” did.

He emphasized, “We will work to incorporate the grand principle of’transparent information disclosure for users’ for each game,” he said. “The most important thing is not to disclose information unilaterally, but a thorough service mind that allows users to access information more conveniently.” did.

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