Nexon “I will reveal all probability of probability items”… First declaration in the game industry

Introduction of probability real-time monitoring system… User can easily check
Willingness to resolve negative perceptions, rebuild trust… pay attention to whether it will lead to industry change

“We will disclose the probability of all paid probabilistic items in major online games and mobile games currently in service, step by step.”

On the 5th, Nexon announced that it would disclose all probability information of probability items for the first time in the game industry. Nexon is the first domestic game company to disclose probability information for all items.

Nexon has only disclosed probability information of’paid draw-type items’ based on the self-regulation of the Korea Game Policy Autonomy Organization (GSOK), but also discloses probability information of’paid probability-type items’ and’paid enchantment (enhanced) items’. I plan to do it.

Nexon will first disclose information on probability items of the PC online game’Maple Story’, which has recently emerged as an issue, and information on other major games sequentially. By the second quarter of this year, a standard draft including the concept, scope, and details of the paid probabilistic items will be established and applied to all games within this year.

Nexon will also introduce a’probability real-time monitoring system’. It is a system that allows you to check in real time whether the probability is working properly, and it is a decision to help maintain the balance in the game and keep the game smooth, the company explained. Through this, users can check probability information and see if the designed probability works normally.

It also avoids the use of terms such as’random’ and’random’ that recently confuse users. The policy is to reorganize terms according to clear principles, and to prevent controversy by providing additional probability tables, etc., when using terms related to probability.

The probability of a probability item is a game company’s trade secret and is a factor that has a profound effect on sales. Nevertheless, Nexon’s intention to disclose this is interpreted as its will to resolve negative views of users and rebuild trust in game contents. It is also a point of observation that Nexon’s decision will become an inflection point that satisfies users’ right to know, leading to a change in the game industry as a whole.

Kang Min-hyuk, head of Nexon Communication Division, said, “We will create an advanced service environment by focusing more on the original value of the game while actively communicating with users.” I will do it.”

Jeongheon Lee, CEO of Nexon Korea[사진=넥슨 제공]



©’Five-language global economic newspaper’ Ajou Economics. Prohibition of unauthorized reproduction and redistribution

.Source