Gameplay, [리뷰] Skull’Higher completion with new system and story stands out’

[게임플] Until a few years ago, many small and startup developers developed and released indie games focusing on mobile platforms, and as large game companies also focused on the mobile market, the mobile game market continued to saturate beyond the red ocean to secure competitiveness. It became difficult.

As a result, some developers have seen the possibility of entering the global market with the presence of’Steam’, a global game distribution platform, and the appearance of various indie games being released.

In addition, the fact that crowdfunding can cover insufficient development costs while focusing more on development helped indie developers to build an environment that could sufficiently challenge PC games that require a longer development period and cost.

Skull also started to be known and noticed by many people through crowdfunding at first, and succeeded in collecting an amount that exceeded the target value, and established a position as a global game by signing a publishing contract with Neowiz.

The skull was a Kaleon Empire with human supremacy and demons gathered around the Demon King. However, after the imperial invasion changed the Devil’s Castle into a mess and the Demon King was kidnapped, the little skeleton’Little Born’ drew a journey to save the Demon King.

When I started Early Access last February, I was able to see how the Skull was playing with enough interest and popularity from gamers due to the unique concept of changing his head and his ability to change, and pixel art.

In this full version, two new chapters and bosses, the hidden past and endings of Little Born that have been piled up in the veil throughout the Early Access period, are expected to be added to solve many questions, and since the official release date has been released, a lot of attention has been collected. .

The game basically reinforces the character by reinforcing the character and destroying the stage by obtaining a’Skull’ that changes skills and abilities, a’item’ that enhances the character’s ability just by obtaining it, and a’Essence’ that exerts a special effect when used in addition to enhancing ability. It proceeds in a way

When you die, you lose all your skulls, items, and essences, and start anew rogue-like elements, and the elements that you can obtain smoothly by reinforcing the character by collecting the manastones that can be obtained as you continue, stimulated the desire to challenge each game.

One of the striking features of the game was that you can choose one of the two paths given each time you clear the stage and receive rewards by choosing according to what you need.

In the end, the reward itself is random, no matter which path you choose, so there is a higher probability that what you want will not come out, but I thought it was a well-made system in that you could increase the probability even a little by limiting the range of compensation.

In particular, in the case of the skull in the early access version, the moment you get a good grade or a skull that suits you, you don’t have to go to get it anymore, you can get items or collect money to buy better items at the store. .

As you progress through Skull Awakening, both appearance and skill change.

The developer also added a new system’Skull Awakening’ to strengthen the skull along with the official version to see if they knew this part.

Skull Awakening can be progressed through the newly added NPC’Arachne’ whenever you defeat the boss for each stage by collecting a certain number of bone fragments that can be obtained by disassembling unnecessary skulls.

Since the effect of all the skills of the skull is strengthened even once awakening, it is important to obtain bone fragments by obtaining a skull as a reward. It became possible to demonstrate performance comparable to that of my legendary class.

In addition, just by wearing the item, you can get the effect until you die, so when you get the maximum 9 items you can have, the difficulty of the game is slightly different.

Item engraving is an important factor in the attack along with the skull awakening.

In addition, the effect is doubled depending on which engraving is matched due to the engraving system that can obtain additional effects for each item. In particular, as the number of the same engraving increases, the effect of the engraving increases significantly, so it is necessary to choose whether to take advantage of the engraving or reinforce it with the basic effect of the item.

The difficulty of the game changes significantly with the presence of a good skull or item, so every time you play the game, the joy of a high-grade skull or item appears, and the joy when it comes up is reset like a roguelike that starts from scratch once you die. I felt like it.

However, no matter how good the skull and items you have, it is most important to learn and attack each of the enemies’ attacks while finding the right skull through constant play because if you do not know the enemy’s attack or pattern. did.

So, the reporter is still struggling every time he goes through a new chapter, not seeing the ending, and is so curious about the protagonist’s hidden past and ending, and continues to challenge himself.

Skull, which supplemented the game with various elements and raised the level of completion, was a game worth trying for gamers who like the roguelike genre and pixel art, and as it already possesses some global recognition, the future is attracting attention.

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