Chief Producer Caleb Arseno, who participated in a joint interview, said, “Last technical Alpha only participated in a limited number in Australia, but in the future, we will increase the number of participants and expand the target area. “We will add both PvE and PvP by modifying it and developing end game contents.”
Senior System Designer Chris Gyerhart said, “By reflecting the characteristics of MMORPG, we were able to achieve the condition even if we attacked the same monster during the quest, and received loot even when the boss monster was defeated. There is no” he added.

The following are questions and answers.
▲ It is boring if the dungeon attack is repeated.
Caleb Arceno (hereinafter referred to as Caleb): We are planning to add dungeon content in the future and continue to add dungeons after launch. It didn’t provide enough in the alpha test. End content is also added to PvE and PvP.
Chris Jierhart (hereafter Chris): Monsters appear randomly. Depending on the difficulty, the boss’s difficulty also increases.
▲ The most received feedback from Technical Alpha.
Chris: It has an MMO trait, so thousands of users can join it. For example, you are trying to perform a quest to suppress’Zombies’, but another character appears and you can sweep away the monsters you need to suppress. Previously, the number of monster suppression was calculated based on the first attack, but this was changed so that all users’ attacks were applied from one monster and the number was counted. When defeating boss monsters, you can also receive loot.
It is adjusting by looking at the actual user pattern. For example, in the case of a wizard job, it was evaluated as having low ability. The attack pattern fights while avoiding attacks around monsters after a ranged attack. It applies a cold attack that slows down the attack speed of the monsters, but there is an opinion that the slowdown duration is short, so the duration of the cold attack has been increased. The slowdown time can be increased by overlapping the cold effect.
Caleb: Learned about the location of the key location, the Western Expedition. It is an area that gives users an MMO experience, and it is modified from the entire route to the front. I also learned a lot about technical issues. We will continue testing on Android devices.
▲ While following the story, I was able to move on to the next step only by doing a bounty quest (bounty) or an event that could be met in the field. Is it the intended part?
Chris: That’s what you intended. At the beginning, most of them were organized in connection with the story. Focused on adventure. After that, it is a form of encouraging specific content as the story proceeds. It has been configured so that users can easily perform various activities even after the highest level.
▲ Future test plans.
Caleb: The Technical Alpha played in some limited numbers. In the future, the total number of participants will be increased and the target area will also be expanded. We are also planning to test more devices together during testing. We will also add endgame content. The content will be expanded to levels 50 and 60.
▲ What is the controller play support plan?
Caleb: This is the most frequently heard question since the Technical Alpha. I am currently focusing on improving the feeling of operation. They are thinking about supporting controllers or improving operability.
▲ The character chosen by the most people.
Caleb: It’s important not only which profession you choose, but also which profession you have made more progress. The demon hunter was the best. I could feel that I could have a relative advantage. However, barbarians and monks were also excellent. Most were chosen evenly.
▲ What kind of end content is included?
Caleb: We are working hard on endgame content development. In general MMO games, the goal is to reach the highest level, but we aim to provide entertainment even after the highest level. We are preparing for both PvE and PvP, and we will strengthen social functions.
▲ The graphic quality is poor.
Caleb: In the future, graphics configuration options are also available. You can get a high frame by lowering the quality, and you can meet great graphic quality by setting the quality to a high level. Alpha is in preparation.
▲ Is the focus of field growth or the ancient rift and challenge rift?
Chris: There is a lot of content that users will enjoy in the process of reaching the highest level. Each bounty or crack has its own purpose. I think that’Diablo 3’is not able to enjoy various contents by focusing on the Great Rift from the perspective of users. In Immortal, you can enjoy various contents and strengthen social functions in that it is an MMORPG.
▲ What is the plan to introduce convenient functions related to battle?
Chris: The focus of the development process is combat. Every moment in the battle process, such as a boss or a monster, should be fun and enjoyable. I think that automatic combat will hinder the fun of combat. I have no intention of putting in an automatic battle.
We need to make battles more fun. Automatic battles are not the answer.
However, it is planned to add a function that automatically proceeds when you enjoy additional quests after completing a quest in one area. The movement itself will be automatic, and the battle itself will be direct. ‘World of Warcraft’ also has a system that moves from one area to another, but I think it will be similar.
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