
In the Diablo Immortal Technical Alpha held in December last year, there was no automatic battle. The battle proceeded 100% manually, and the two hands had to be moved quite busy, mainly for combos that combine multiple skills. This is quite different from the perception that automatic combat is indispensable on mobile.
The production crew said that there are no plans to introduce automatic combat to Diablo Immortals. Blizzard Senior Systems Designer Kris Zierhut said in an interview conducted on the 21st, the 2nd day of the BlizzConline, to reporters in Korea, “The focus of the Diablo Immortal development process is the elements that players can enjoy and enjoy every moment. He said, “I think automatic combat will hinder the fun of combat, and there are no plans to introduce automatic combat in the future. If there is an opinion that the battle is boring, I think we should solve the problem by making the battle more enjoyable.”
What I talked about with this is controller support. As mentioned earlier, Diablo Immortals are battled manually, and if you enjoy the game for a long time because it is combo-oriented, touch control can be difficult. The production team is also aware of this. “The most frequently asked question from the community after the Technical Alpha test is whether there is a controller support plan,” said Caleb Arseneaux, chief producer. As it is an action-oriented RPG, we are focusing on improving the control and operability, but we are also considering supporting controllers in this respect.”

From this, the biggest part that the production team wants to appeal through Diablo Immortal is’the fun of battle’ and the diversity of play. “As users reach the highest level, they can enjoy the main quest, the Hyeonsanggeum hunter, and the ancient rift dungeon,” said Zierhart. Each content has a purpose. For example, focusing on a bounty hunter to achieve a specific purpose, or playing ancient rifts to obtain legendary gems. What I was disappointed with in Diablo 3 was that the play was concentrated in the Great Rift, but Immortal is trying to make various activities more enjoyable.”
However, we are considering introducing automatic movement instead of automatic combat. This is because movement has the potential to give you boredom unlike combat. “We are considering the ability to automatically go to another area after completing a quest in one area,” said Zierhart. This is because I believe that movement can cause a higher feeling of fatigue than combat. The movement is automatic, but the battle is manual.”
In the future, the production team will conduct tests in more diverse regions. During the test, the highest level will be raised from 45 to 55 and 60, and the final content will be released. Producer Arceno said, “With MMORPG, it is important to provide an activity that can be repeated and enjoyed even after reaching the highest level. Both PvE and PvP are preparing the final content in this direction.”