CDPR’Cyberpunk 2077′ update roadmap released… Focus on’bug fixes and normalization’

CD Project Red (hereinafter referred to as CDPR), the developer of’Cyberpunk 2077′, released a roadmap for future updates with a message of apology.

On the 14th, CDPR co-founder Marchin Ibinsky delivered a video message through the company’s website and the Steam update page. The video message, which is about 5 minutes long, focuses on explaining the suspicions and problems surrounding CDPR and presenting future plans.

Source = CDPR YouTube channel

Most of the disclosed content is in the form of explaining and explaining the problem that occurred in the’console version’. Initially, in’Cyberpunk 2077′, users experienced a bounce phenomenon several times a day while playing a game. In fact, the optimization problem was serious, and the bugs were endless, so I bought a coincidence. In particular, many bugs appeared in important scenes of playing game scenarios, leading to a decrease in immersion, and the situation was so severe that some quests could not proceed.

Marchin Ibinsky also admits this. The reason he revealed was a data loading problem. Marchin Ibinsky organized the world in’Cyberpunk 2077′ into one giant city, and aimed at an area with no loading between each zone. During the development process, there was a problem with the loading (bandwidth) of data in the specification of the old-generation console device, and the problem was that it was not understood, Marchin Ibinsky said. It was revealed that it was delayed because it was not a problem in the internal system.

However, it is difficult to trust this word unconditionally. Regarding, the reporter tested Cyberpunk 2077 with the PS5 version, and the bounce phenomenon was still in the PS5 version, which is the next-generation version, not the old console. Average 12 times per day. He also reported on the part where the bounce occurred once every 30 minutes. If you tested it with an off-the-shelf device, the development version is also inevitable. Even if there was no problem when running with the internal custom device version after 10 minutes of concession, there seems to be a problem with the part that was not tested with a commercial device.

They have undergone several processes while porting the’Witcher’ series, and they are a large company with a precedent of collaborating with many game companies on similar issues by launching hundreds of games a year through their own platform GOG. In fact, it is a mistake that is difficult to understand.

Users also point out problems in the context. In general, it is customary in the game industry to provide review codes to reviewers before the game is released, and to check the game performance and whether it works properly. In fact, CDPR sent a PC version review key in early December, and some media received it and played the game.

Source = CDPR YouTube channel

The response to the console version was different. CDPR sent a review code two days before the game was released, and some media received the keys at the same time as the users. In addition, in certain countries, it has been confirmed that review codes are not received until a day after launch. In fact, it is pointed out that this is an action to delay the known “bug” and “bounce” problems as much as possible.

Marchin Ibinsky responded to the problem that the payment of the review key was delayed, saying, “An error occurred when receiving requests through’work from home’ and’internet’ due to’Corona 19′.”

As such’mistakes’ overlapped, CDPR acknowledged the problem and promised a full refund of the console version’Cyberpunk 2077′. In fact, as the refund proceeds, the conflict seems to be closed. However, users say that’money’ is the next problem. We want to meet the expectations we put on the game and present a better game.

In this context, the problem that forms the core of the conflict is not over. Gamers point out that the game performance claimed by CDPR is significantly different from the actual gameability. It is pointed out that the overall game completion is poor, and the amount of content is not large. Users ask for a way to fix it. Earlier, CDPR also announced that it would fix the problem by introducing DLC ​​through an announcement in December.

Through this broadcast, Marchin Ibinsky explained, “The PC version received a high evaluation, but the console version did not meet the quality we wanted.” Therefore, it announced that it will proceed with development to correct this. “The ultimate goal,” he said, “is to fix the bugs and crashes that gamers experience on all platforms.” To this end, the development team announced that they plan to make large and small updates within 10 days, and that they plan to make a little larger update later. However, until now, specific details have not been disclosed.

The atmosphere prevails for users to’watch it’ over this remark. Opinions that the development team believes that the game will be supplemented with an update this time, as in the past’Witcher 3′, are gaining popularity. Currently, YouTube reactions are also good at 150,000 and dislikes at 9,600, creating a relatively positive atmosphere.

Instead, it is interpreted that this atmosphere is accompanied by conditions. Users said they expect’future updates’. Regarding the reaction of domestic and foreign game communities, the biggest focus of’Cyberpunk 2077′ is’lack of content’. It is interpreted that they are waiting for’adding an ending’,’contents for six months after meeting Jackie’,’multi-play’, and’adding map interaction elements’, and they are putting a hold on seeing that CDPR will update them.

In fact, if you check the achievements section of’Cyberpunk 2077′ on Steam, 31% of all users have achieved achievements that maximize their street reputation. It is confirmed that most of the game contents have been completed. The number of users has also decreased significantly, and only 10% (about 100,000) concurrent users remain compared to the heyday (about 1 million). In fact, it seems that 90% of users who have left the game need new content to play the game again.

Other minority opinions are more intense. The Korean post released through the domestic DC Inside’Cyberpunk 2077′ gallery is recording 72 recommendations. The gist of this article is that “the announcement made by CDPR is nothing more than a show excuse to defend the lawsuit.” Some fans are in a situation where they are not trusted enough to not listen to their stories at all.

In summary, CDPR seems to have closed the conflict as a temporary measure through this announcement. It seems to have earned time from 10 days to 1 month. The important point is the next update. If the content update is not activated within the near future, users still have the possibility of’explosion’ once again. At the very least, it seems necessary to release specific update plans for them.

CDPR Marchin Ibinsky said, “We have developed games with the ambition to create the best games in the world” since 2012. He communicated with users by saying, “It is a company that listens to and reflects gamers.” This time it’s time to answer whether they’re listening to real gamers.

[경향게임스=안일범 기자]

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