‘Bag’ Kraftton raises annual salary for development workers by 20 million…

Change from project-oriented to talent-oriented organizational operation
Introduction of the highest level of basic salary and enhanced incentive system in the game industry
Established’PD Training Program’ and’Challengers Room’ to strengthen production capability

[서울=뉴스핌] Reporter Koo Yun-mo = Crafton, the production company of’Battle Ground’, is raising the annual salary of the development workers by 20 million won this year. The initial salary for a new college graduate was set at 60 million won.

On the 25th, Krafton announced this year’s management policy through’KRAFTON LIVE TALK (KLT)’, an internal communication program.

[서울=뉴스핌] Reporter Koo Yun-mo = Kim Chang-han, CEO of Kraftton [사진=크래프톤] 2021.02.25 [email protected]

CEO Chang-Han Kim introduced the direction and changes to achieve the vision of’a masterpiece of production’ to all employees. Representative Kim has designated this year as the’year to strengthen core competencies and to build solidity.’ It suggested a strategic direction that focuses on effectiveness rather than efficiency and value rather than growth.

As the most central change, the organizational management method that was’project-oriented’ shifts to’personnel-centered’. In order to strengthen the competencies and systems of publishers (Krafton) and independent studios, the idea is that human resources should be the driving force of competitiveness.

To this end, we make full investments in existing members and newly recruited talents. This year, the annual salaries of the developer (engineer) and non-development workers will be increased by 20 million won and 15 million won respectively. In the case of new college graduates, the annual salary is set at 60 million won and 50 million won, respectively, to establish the highest level of basic wage system in the game industry. In addition, it plans to significantly expand the size of public recruitment to hundreds of people.

Introduce a system to strengthen game production capabilities. A new’PD training program’ will be established in which CEO Chang-han Kim and senior PDs directly participate. It is a system that allows developers with qualifications as PDs to ▲ develop an understanding of game production and manage production, and ▲ grow into talents who can connect Creative and the market.

They grow into professional PDs, so they can create more competitive games with craftsmanship creators. CEO Chang-han Kim, who led the development of Battleground, a global IP, directs the program as Chief Producing Officer (CPO).

It also creates an environment that continuously encourages numerous challenges. The’Challengers Room’ is newly established, and talents not assigned to the official project can form a project or team on their own. In the Challengers Room, you can pursue growth or find opportunities to demonstrate your competence in official projects. In order to create a masterpiece, constant challenge is required, and it is to allow a variety of talents to enter the process of challenge.

It plans to continue investing in new lineups and expansion of new businesses. It speeds up discovery and production of new IPs in addition to new works based on Battleground IP. It is also planning to actively advance into new business areas such as the Indian market and deep learning.

CEO Kim Chang-han said, “Krafton has been advocating a special game company that does not exist in Korea with the vision of creating a masterpiece of production from the beginning and the goal of success in the global market.” “I was thinking about this, and I decided to focus on creating an environment where members and the company can grow together through active investment and challenge in talent from this year.”

[email protected]

Source