[아!이뉴스] ‘Moktong’ on Google, Ministry of Science and ICT’Umpo’… To the OTT sound source copyright court

For readers who have difficulty seeing all the information pouring out in the IT world that changes day by day, we have prepared a personalized IT news summary section. The IT articles covered today in this journal are organized so that you can read them at a glance. We look forward to reading lightly on the way home from work. [편집자주]

[사진=구글]


◆ Announcement of user protection measures by the Ministry of Science and ICT on Google’s failure

The Ministry of Science and ICT (Minister Choi Ki-young) announced on the 8th that it has secured service stability and has taken measures to protect users in accordance with the relevant laws against authentication failures that occurred in Google’s major services last year.

On the evening of December 14, last year, a number of Google services that require login, including YouTube, were interrupted around the world for about an hour.

As a result of comprehensive review of these matters, the Ministry of Science and ICT showed that Google recovered in about 50 minutes from the first failure, but ▲ failed to recognize the wrong setting value for 45 days ▲ and actively used Korean language for tens of millions of domestic users The fact that the guidance was not provided was deemed insufficient, and an action plan was prepared.

In accordance with the countermeasure plan, Google will systematically improve the system to detect incorrect setting values ​​in advance to prevent the recurrence of the same failure. ▲ Apply existing space recycling technology so that the’user authentication system’ can operate normally even when the storage space is exceeded. You have to push your back.

In addition, Google re-examined the overall measures to secure service stability measures such as pre-inspection of facilities, multiplexing of servers, and optimization of content transmission as stipulated in the Enforcement Decree of the Telecommunications Business Act. After making improvements including the matters, the Ministry of Science and ICT was informed.

In addition, if similar problems such as disability occur in the future, Google should notify the disability-related fact in Korean through Google Korea’s blog, Facebook, and Twitter, and at the same time notify the Korean media.

◆ OTT music copyright fee studio eventually went to court

According to related industries on the 8th, the OTT Music Copyright Countermeasures Council (OTT Music University), which includes Wave, Watcha, Teabing, and Lotte Culture Works, submitted a complaint to the Seoul Regional Administrative Court on the 5th against the Ministry of Culture.

The Ministry of Culture, Sports, and Tourism revised and approved the’Revision of the Regulations for Collection of Music Works Charges’ submitted by the Music Copyright Association in December of last year, and introduced a’video transmission service’ clause applied to OTT, applying 1.5% and 3.0% rates, respectively.

Since then, the OTT College of Music has rebelled against the amendment and expressed its willingness to dismiss administrative litigation. However, while the Ministry of Culture, Sports and Tourism did not come up with additional supplementary measures, the OTT College of Music chose Yulchon, a law firm, as the legal representative, and initiated an administrative litigation for revising the amendment.

The OTT industry is opposed by the fact that the Ministry of Culture, Sports, and Tourism did not properly accept the opinions of OTT operators while revising and approving the amendment.

In particular, it is interpreted that it is determined that there is a problem in equity, such as discrimination from other platforms such as paid VOD, without considering the problem of the amendment approval process and the characteristics of OTT service, and finally, it has decided to respond to the law.

Logo = Kakao

◆ Kim Bum-soo, donated half of his wealth… A large amount of treasury stock paid to Kakao employees

Kakao Chairman Kim Beom-soo promised, “I will donate more than half of my assets to solve social problems while living in the future,” in a message to all employees of Kakao and affiliates on the 8th.

He added, “We are also pursuing an appropriate donation pledge to make it an official promise,” he said. “I’m just starting to think about how to use it specifically, but I’m thinking of finding and supporting people to solve social problems in areas that are difficult for Kakao to access.” did.

In addition, Kakao announced on the 8th that it will pay 10 shares of treasury stock bonuses to 2,619 employees in addition to incentives. The acquisition cost is 455,000 won, which is equivalent to 4.55 million won per person. The total amount of payment is 1,191,654 million won.

◆ IU without Spotify … Localization’start’

Korea’s managing director Park Sang-wook, who leads Spotify Korea, revealed its localization strategy at’Spotify Media Day’ held online on the 8th.

Earlier, as Spotify failed to secure sound sources from major domestic distributors such as Kakao M and Genie Music, some concerns were raised that it would step on the train of’Apple Music’.

First of all, Spotify plans to attract domestic artists through the’Spotify for Artists’ service. Spotify for Artist is a concept in which a big data platform and a fan community are added, and when a creator uploads his or her sound source, data statistics of users who listen to it can be checked.

Podcasts will also be released this year. Spotify already had 2.2 million podcasts in the fourth quarter of last year. The Spotify podcast created by Michelle Obama and Prince Harry has also become a hot topic in Korea. Accordingly, Spotify plans to secure exclusive and original contents in collaboration with domestic creators.

The mobile game’Seven Deadly Sins: Grand Cross’. [사진=넷마블]

◆Seven Deadly Sins’ Developers Rise as Unicorn Companies

The corporate value of Netmarble F&C, known as the developer of’Seven Deadly Sins: Grand Cross’ and’Blade & Soul Revolution’, recently exceeded 1 trillion won. Netmarble’s core subsidiary, this place, is attracting the attention of the market by meeting the conditions for’unicorn’ after 7 years of establishment. Unicorn companies refer to unlisted companies with an enterprise value of 1 trillion won or more.

According to a public announcement on Netmarble F&C (CEO Seo Woo-won, Cheol-ho Jeong) on ​​the 5th, the sale price of Netmarble F&C shares, which were disposed of by major executives in early February, was found to have reached 600,000 won per share. Considering that the company’s total number of shares is 2.47 million, it is calculated that the market capitalization of Netmarble F&C is about 1.48 trillion won.

Considering that Netmarble F&C’s stock was disposed of at 380,000 won per share in the announcement in November last year, the company value has grown once again in three months, which is believed to be the highest scale among Netmarble affiliated developers.

◆Game companies renewing their performance… Kakao Games, NHN laughed

NHN and Kakao Games accepted last year’s highest performance report cards as the game industry announced their 2020 annual results one after another.

On the 8th, NHN (CEO Jeong Woo-jin) announced that it recorded annual sales of 1.68 trillion won, operating profit of 12.5 billion won, and net profit of 35.8 billion won in 2020. Compared to the same period of the previous year, sales increased by 13.0%, and operating profit and net income also increased by 18.2% and 54.4%, respectively. All of them are the highest figures ever.

Kakao Games also announced on the 8th that last year’s operating profit increased 90.1% from the previous year to 66.6 billion won. Sales increased 26.7% year-on-year to 495.5 billion won. Both sales and operating profit are the highest ever.

◆ Rep. Seung-rae Cho, CEO of Game Law proposes… “Let’s establish Game Promotion Agency”

Representative Seung-Rae Cho (the Democratic Party of Korea, Daejeon Yuseong Gugap) proposed the’Game Industry Promotion Act Partial Amendment Act (hereinafter referred to as the Game Act)’ on the 8th to promote the game sector.

The National Assembly Cultural Contents Forum, headed by Congressman Cho, held an online public hearing on the amendment to the Game Act last December and discussed the results of research services such as the establishment of the Game Promotion Agency and the establishment of funds.

This amendment includes ▲ establishment of the Korea Game Promotion Agency ▲ deletion of the expression of game’addiction’ under the current law (replaced by excessive immersion) ▲ omission of the age verification procedure in the case of all games ▲ clarification of the deadline for rating classification ▲ expansion of the scope of self-rating .

However, the game industry promotion fund discussed at the last public hearing was not included in this amendment due to high concerns.

Reporter Moonki Kim [email protected]











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