[리뷰] ‘Monster Hunter Rise’, a’masterpiece’ toward Masterpiece

Capcom’s’Monster Hunter’ series has begun to solidify its place as a global mega-hit franchise through the recent success of the series. ‘Monster Hunter Rise’, released on March 26th, is also contributing to the momentum.
‘Monster Hunter Rise’ is a new work that has undergone a very large change compared to the previous work. The graphic quality has been changed based on the Nintendo Switch, and the combat action system has also been renovated with a new system. In addition, it is not an exaggeration to say that it is not an exaggeration to say that it is not an exaggeration to see that it is not an exaggeration to say that it gives the highest score in the previous series in terms of convenience while adopting some of the so-called old series system before’Monster Hunter World’.
We took a closer look at the blueprints of the development team, the journey of’Monhun’, which earns high scores from existing fans and beginners, and gradually heads toward’Masterpiece’.

*This review contains some spoilers including the final monsters based on the release version of the game.

Ropeworm, hunting as’action’

The part where’Monster Hunter Rise’ shows a clear difference from the previous work’Monster Hunter World’ can be found in the hunting section, which is the core of the game. If the previous work showed a change in convenience and a more efficient hunting method through systems such as slinger and clutch claw, in’Monster Hunter Rise’, rope bugs replace them.
In particular, the rope bug system is derived not only from the simple in-game convenience but also through the’dragon control’ system and the’bug wire technology’, and the game plays a role that greatly changes the overall action. If the dragon control system has changed the monster boarding of the previous works in a more free way, the insect wire technology is like a kind of special weapon for each weapon.

▲ Various new actions that can be used as replacement techniques have completely changed the form of hunting.
▲ Ropeworm makes the game’s play experience diverse in movement, avoidance, and attack.

The form of hunting that has changed due to these insect wire technology focuses on enhancing action. Most of the weapons use the Y-axis to make evasion and attack possible at the same time, or super armor is applied during skill activation, enabling more active combat. This is a very big change, a form that greatly breaks the way to switch between evasion and attack while targeting the monster’s gap. With the presence of these technologies, the fatigue and boredom of hunting that occurs in pattern avoidance is very small.
Of course, the current game is open to the possibility of unlocking higher-difficulty monsters, so the change in hunting patterns in the future is a factor to watch.

‘Wings’ with unrivaled convenience and optimization

The game that has changed compared to the previous work is not only found in the simple action section. Another big change is that’convenience’ has been greatly improved. The previous work,’Monster Hunter World’, also showed a greatly improved convenience to the point that it was a perfect generational exchange with the previous works, but’Monster Hunter Rise’ shows the convenience that went one step further.
Representative examples include the deletion of cool drinks and hot drinks, the addition of Garuk, a companion that plays the role of a vehicle, the addition of a shortcut to participate in multiplayer, and the integration of farms and trading posts. In addition, in large and small areas, the focus was on hunting and equipment settings, that is, the’compressed play experience’.

▲ Along with increased convenience, the use of companions still plays a large role in the game.
▲ Participation in quests and item setting, access to two key elements has been greatly increased.

In addition, the compressed play experience resulting from these enhanced conveniences shines even more with Capcom’s optimization technology. ‘Monster Hunter Rise’, built on the basis of RE engine, shows a surprising level of optimization performance even though the Nintendo Switch, which has less device specifications than PCs and stationary consoles, is inevitably selected.
Although it does not show the same level of field expression as the previous work’Monster Hunter World’, the monster design inherited the style of the previous work. In addition, the frame defense also shows a compliant 30 frame maintenance, and boasts a frame without shaking even for a standard of 4 people at the average host network level.

‘Completed’ with a clear concept, direction and gimmick

The core concept of’Monster Hunter Rise’ is based on the Japanese style and the Japanese ghost story. This is a factor that can be divided between likes and dislikes for domestic users, but in terms of simple gameplay, this concept is evaluated as deserving a passing score.
First of all, the harmony of the gimmick and direction of the new monsters with the concept of youkai is representative. Typical examples are the wind god dragon Ibushimakihiko and the brain god Naruhatatahime, who are taking the final boss position based on the current version.

▲ At this point, the final boss position, the battle with the brain god Naruhatahime, is in an appropriate harmony between the monster pattern and the insertion of various gimmicks.
▲’Monster Hunter Rise’ is still going to provide more stories.

Those possessing supernatural powers show off attack patterns that cause gusts or change surrounding terrain, while the development team inserts a gimmick to attack monsters in the pattern to induce users to naturally utilize the gimmick. I’m doing it.
Various hunting aids appearing in the Naruhatatahime subjugation battle are representative. Ballistas, cannons, and rapid fire cannons appear and disappear according to the attack pattern, and for efficient hunting, it was designed to require even the skill of moving rope bugs. In addition, the overwhelming size and BGM that fits the final boss monster further enhances the fun of these hunting.
In addition, the appearance of a monster portrait and the first appearance of a large-sized monster are decorated to suit the concept, further enhancing the sense of immersion in the game.

New content and randomness reinforcement, update’expectation’

It’s’Monster Hunter Rise’ that has developed in this way, but it’s not just gaining popularity in all elements. The newly added content’Baekryong Night Haeng’ and the’Hoseok’ system, which has returned in a random acquisition method, are a form that can leave some regrets.
‘Baekryong Night Haeng’, which takes the defense factor as the core, is inevitably designed to consume longer time than the existing large monster hunting, and user preference differences arise in a very different point from simple player-based battles. These shortcomings are partially offset on the basis of party play, but this content remains somewhat regrettable for those who enjoy hunting large-sized monsters centered on solo play.

▲ It is true that Baekryong Night Haeng is highly fatigued by solo play.
▲ The farming factor leaned on randomness is expected to remain in the area of ​​liking and dislike.

There are also some negative voices in the importance setting and randomness of the charm system. It is the opposite of the previous work, which was a random acquisition of ornaments and final production of charms, and some skill slot assignments were changed instead of the finalized producers. Naturally, based on the current high difficulty point, the equipment setting difficulty is greatly divided according to whether or not a high-end charm is acquired, and if luck is bad, it becomes very difficult to make the desired setting.
However, the recent’Monster Hunter’ series is very active in updating free large titles, so there is a possibility that they will also be supplemented. The variety of settings can be expanded with the addition of additional monsters’ equipment, and there are elements that can attract interest, such as reinforcing weapons and additional host monsters with updates related to Baekryong Night. In addition, some criticize it as a’unfinished’ game, but’Monster Hunter Rise’ provides enough playtime for the price just by enjoying the final content based on the release version.

▲ There are some criticisms, such as a lower difficulty level and an unfinished game, but the game can enjoy enough time with just the release specifications.
▲ As in the previous series, the first ending in’Monster Hunter’ actually contains the meaning of the end of the tutorial.

Capcom’s’Monster Hunter Rise’, which presents a higher degree of completeness as the series continues, has proved its completeness again with an amazing box office speed. As the announced updates have already been lined up, these box offices are expected to continue in the future.

[경향게임스=박건영 기자]

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