Blizzard quot Diablo 2 Resurrection authenticity 70 detail 30quot

blizzard "Diablo 2: Resurrection, 70% authenticity + 30% detail"

[롭 갈레라니 총괄 디자이너]

The technical alpha test of’Diablo 2: Resurrection’, which remastered Blizzard’s classic PC game’Diablo 2′, ended on April 13th.

This test, which introduced gameplay to the public for the first time, was conducted in single player rather than multiplayer, and provided all the contents of Acts 1 and 2. In addition, out of a total of 7 jobs, only 3 jobs were disclosed: Barbarian, Amazon, and Elementalist. In addition, it showed upgraded visuals to 4K resolution, 3D physics-based rendering, and audio remastered to Dolby 7.1 surround sound.

Blizzard arranged a video interview with the developers after the technical alpha test was over. The interview was attended by Chief Designer Rob Gallerani and Chief Artist Chris Amaral.

Regarding the feeling of completing the first test, Chris Chief Artist said, “Overall, I am glad that there are a lot of good reactions,” and “Especially, the reaction to the visual and environmental aspects of the game was hot. Users can switch between the original and new graphics. It seemed to me that I used a lot of the legacy toggle function and the zoom-in function to enlarge the screen. I look forward to the feedback that I will receive in the future.

General designer Rob also said, “We are happy that users can feel the experience of the original Diablo 2 in Diablo 2: Resurrection.”

blizzard "Diablo 2: Resurrection, 70% authenticity + 30% detail"

[크리스 아마랄 수석 아티스트]

The development team emphasized that the top priority development goal of’Diablo 2: Resurrection’ is to inherit the authenticity of the original. It explains that 70% of the development work was to revive the original version, and 30% was to add detail and bring it to life. Accordingly, the current plan is to add new content that is not in the original work. When it comes to fixing bugs, he said that it will proceed after much discussion as to whether it will change the part that the original fans love.

For example, the inventory space, which was one of the biggest feedbacks from Technical Alpha, remains the same as in the original. Due to insufficient inventory, users decide what to take and what to throw away, and such choices are also part of the gameplay.

“It’s not our goal to completely change Diablo 2,” Rob said. “We’re focusing on saving the most original part of Diablo 2. If this part is completed, new convenience features can be added very later, but now, it’s not our goal.” “We have no plans for it,” he said.

He added, “Even in audio work, we focused on maintaining the original sound,” he said. “I tried to make the core sound of the original work, but give it a sense of depth. In the desert, I focused on the parts that could stimulate nostalgia, such as hearing the sound suitable for the desert.” Added.

blizzard "Diablo 2: Resurrection, 70% authenticity + 30% detail"

When it was pointed out that the character’s visual looks older than the original, chief artist Chris said, “It’s a result of reflecting it in the Diablo worldview.” It may change as much as possible. In addition, regarding the opinion that the screen is too dark to distinguish the characters, he said, “Good feedback” and “This is the part we are watching closely. It is not a difficult part to correct.”

However, the plan is to actively fix item duplication bugs and bots that were a problem in the original work. “Diablo 2 has been accumulating bugs for over 20 years, and we are fixing important bugs first,” said Rob, general designer. “The item cloning bug is one of the places where we put great effort. You can enjoy multiplayer through Battle.net, but you can enjoy enhancements through Battle.net. We plan to prevent item duplication and use of bots through the security system. For this reason, the multiplayer Battle.net character and the single player local character will not be linked.”

The position that the mods created by users based on’Diablo 2’are supported unchanged. However, cases of’crossing the line’ such as hacking the code are excluded. “Mod community users are people who have loved Diablo 2 for decades,” said Robert General Designer. “I have no intention of blocking the mod.”

blizzard "Diablo 2: Resurrection, 70% authenticity + 30% detail"

Rob’s general designer said he hopes that new users will also enjoy’Diablo 2: Resurrection’. He said, “We prioritized reviving the original as much as possible, but we wanted users who weren’t born when Diablo 2 was released to enjoy the Diablo 2 experience through modernized hardware and various convenience functions,” he said.

Meanwhile, Blizzard plans to conduct an additional beta test focusing on multiplayer within this year. Chief Artist Chris said, “I sincerely thank everyone who participated in this Technical Alpha, and I will listen to praise and criticism,” and “I look forward to participating in the next test.” General designer Rob also said, “I am happy that users around the world can experience the game through this test,” and “I hope that you will apply for the next beta test and enjoy it.”

Dong-min Seo

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