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[이데일리 이대호 기자] 2021 is likely to be remembered as the year when the voices of game users erupted more rapidly than ever. The market has been bustling since the beginning of the year. In particular, Nexon, the eldest brother in the industry, has a heavy shoulder. This is because it has several popular games that have been in service for a long time, such as Maple Story and Mabinogi. There are so many avid users. It stands out in terms of topicality. This time,’Mabinogi’ drew attention.
As announced by Nexon, the Mabinogi meeting was held at 2 pm on the 13th at the Pangyo office building. Complaints were raised over the in-game tool (capacity enhancement) probability system, and eventually a face-to-face meeting was organized between the company and users.
The Mabinogi development team and 5 user representatives attended the conference on this day. It was broadcast live on Mabinogi’s YouTube channel. The meeting was longer than expected and ended after 4 am the next day. Questions and answers went back and forth over 14 hours. Even in a situation where anyone would be exhausted, a serious atmosphere continued.
The next day, at 3 a.m., the number of live broadcasters of the meeting reached 15,000, and a number of personal broadcasters (Youtubers) shared live broadcasts and commented on the broadcast. This is a proof that Mabinogi is a game that has secured a lot of loyal users.
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Nexon said at this meeting, “We will prepare to disclose the probability of crafting tools within March.” As with the announcement of Maple Story earlier, it promised to have a real-time monitoring system in the first half of the year. When a representative of the user prepares materials related to the crafting tools, he said, “Please hand over the materials. I will reflect it as much as possible.”
Nexon made it clear that “it does not exist” as to whether to apply’variable probability’ rather than a fixed probability. “We will guide you to clearly see how the probability works before it is finally applied.” In terms of securing reliability, he showed confidence, saying, “We will also disclose past logs.”
In addition, the company and user representatives continued to answer questions about the contents and improvements of the overall game.
According to the community, there were over 200 questions collected by representatives of users. The progress was slowed down as the questions and answers went back and forth for each question, and the meeting ended without receiving all the questions. When the meeting was getting too long, a joke came out saying, ‘You have to give a prize to the host.’
The Mabinogi community organized and relayed the meeting in real time, and even after the end, users are in full swing. There are also opinions that it is difficult to attach meaning to the holding of the meeting itself or to ask too much of the company’s answers. There are also articles saying that Nexon’s actions are still inadequate.
At the start of the meeting, Nexon announced the results of a survey conducted on 11,9062 Mabinogi users. Users answered’degree of freedom’ most in terms of the charm of Mabinogi, and’play environment such as server rack (reaction delay)’ as the improvement point. The play that I didn’t want to play the most was the result of’Item Enhancement’.
Key opinions include’the process of performing the event itself is not fun’,’Please adjust the event time for the workers’,’Please make sure to disclose the probability of crafting’,’It is good to try to communicate, I hope more communication will continue’, ‘ Please continue to revamp the convenience.’