
Changhan Kim, CEO of Krafton.
The wind of raising salaries from Nexon and Netmarble also blew in Krafton. Krafton set the starting salary for college-graduate developers at 60 million won.
On the 25th, Krafton announced this year’s management policy through’Krafton Live Talk’, an internal communication program.
CEO Chang-Han Kim introduced the direction and changes to achieve the vision of’a masterpiece of production’ to all employees. CEO Kim set 2021 as the year for strengthening core competencies and gaining soundness, and suggested a strategic direction that focuses on effectiveness rather than efficiency and value rather than growth.
As the most central change, the organizational management method that was’project-oriented’ shifts to’personnel-centered’.
The company said, “This is the intention that human resources should be the driving force of competitiveness in order to strengthen the capabilities and systems of publishers (Krafton) and independent studios.”
To this end, Krafton makes full investments in existing members and newly recruited talents. In 2021, the annual salary of the developing and non-development workers will be increased by 20 million won and 15 million won. For new college graduates, the annual salary was set at 60 million won (developer) and 50 million won (non-developer) respectively.
The company said, “We will prepare a basic salary system at the highest level in the game industry,” and said, “Along with this, we plan to significantly expand the size of public recruitment to hundreds of people.
Introduce a system to strengthen game production capabilities. A new’PD training program’ will be established in which CEO Chang-han Kim and senior PDs directly participate. It is a system that allows developers with qualifications as PDs to develop an understanding of game production, manage production, and grow into talent who can connect creative and market. They grow into professional PDs, so they can create more competitive games with craftsmanship creators.
CEO Chang-han Kim, who led the development of Battleground, a global IP, directs the program as Chief Producing Officer (CPO).
It also creates an environment that continuously encourages challenges. The’Challengers Room’ is newly established, and talents not assigned to the official project can form a project or team on their own. In the Challengers Room, you can pursue growth or find opportunities to demonstrate your competence in official projects.
It plans to continue investing in new lineups and expansion of new businesses. It speeds up discovery and production of new IPs in addition to new works based on Battleground IP. It is also planning to actively advance into new business areas such as the Indian market and deep learning.
CEO Chang-Han Kim said, “Krafton has been advocating a special game company that does not exist in Korea with the vision of creating a masterpiece of production from the start and the goal of success in the global market.” “Since this year, members and companies We decided to focus on creating an environment where we can grow together.”
Reporter Kwon Ohyong [email protected]