Promoting legalization of probability-type items… Game Industry Trade Secret

Game Industry Association delivers a written opinion on amendments to the Game Act to the Office of the Culture and Sports Committee
“The ratio of high-end items is a trade secret… even game companies don’t know the probability”

Promoting legalization of probability-type items...  Game industry

In a situation where excessive’item picking’ was recently controversial, when the National Assembly pushed forward to legislate the relevant regulations, the game industry began to revolt entirely, saying it was a “trade secret.”

The Korea Game Industry Association announced on the 15th that it has delivered an association-level opinion on the recently proposed’All Amendment to the Game Industry Promotion Act’ to the Assembly Office of the National Assembly’s Culture, Sports and Tourism Committee.

The Game Industry Association said in its opinion, “(The whole amendment to the Game Act) is an unclear concept that hinders the predictability of business operators and enforces obligations by creating a number of new provisions that did not exist.” Insisted.

At the same time, the association commented that it was “a bill that excessively violates the freedom of business and has no effect or is unlikely to be realized.”

The whole amendment to the Game Act states that game advertisements should not promote speculative behavior, but the related expression is somewhat unclear, and the association’s opinion that the target of new regulations such as designation of domestic agents is unclear.

In particular, the game industry expressed strong opposition to regulations related to probability-type items through the association’s opinion.

In the opinion, “the balance, such as limiting high-end items to a certain percentage, is one of the most essential parts for the fun of the game,” and “a representative trade secret managed by business operators by investing a considerable amount of money.” .

At the same time, the association said, “Currently, probability-type items have a’variable probability’ structure, so the probability always fluctuates according to the user’s game progress, and developers and businesses are often not able to know the probability accurately.” It is not feasible to provide the probability of supplying items per user to users,” he argued.

The Game Industry Association said, “In line with the rapidly changing game environment, we expected a law amendment that fits the reality, but the reflection of field opinions such as industry experts is insufficient.” I am concerned that there will be a negative impact on industrial development.”

The association added that it plans to actively respond to the legislative process of the revised game law.

/yunhap news

Ⓒ Hankyung.com prohibits unauthorized reproduction and redistribution

Source